||[Jan. 18th, 2010|09:02 pm]
Overall Experience ++
I do not feel peopled out. This is a good thing. This might be 'cause I did less partying-socializing than in previous years.
I ran registration with the help of many others, but a special shout-out needs to go to penk for writing the best software ever, and cindy_lu for being a patient and understanding second. I didn't ever turn on the full-out "In-charge Bitch" mode, so yay! I just apparently looked worn-out a lot of the time. I have made mental notes on how to be less stressed next year, and other things to do differently, some of which will depend on physical space-setup next year. But we got lots of compliments and the Major Problems(tm) were all things that weren't our fault. (Power was cut and Credit Card Processor's Service went down.)
I also did some gaming... and eldrad ended up buying Agricula. Which is good. We've played it once already since we got home :)
paradoox gave me a "2010 Hero" ribbon which came with a mug that has an arisia shield on it :)
There were a few people that I got to spend some real quality time with that I feel blessed that they spent their free time with me, and others I wish I had seen more of/any of.
Even though I was ragged for a bunch of, but not all, the time it was a really good year... though I'm looking forward to the new hotel for 2011.
Now to tackle Pi-Con work, and I need to find a paying job.
I too take issue with games where snowballing occurs, meaning winners keep winning and losers keep losing. Not to the point where I think games need arbitrariness to upset tables (I'm looking at you Looney!), but there are elegant ways of giving people equal opportunities. Admittedly, Agricola isn't as bad as some games (Zavendor!), but I'm much happier with Le Havre, where you have to earn every small advantage, and they don't pay out as unfairly over time as they do in Agricola.
I don't find it unplayable with 5, just long running. 3 or 4 is a nice number though, and two is outright cutthroat.
Agricola has some good ways around the snowball effect of not expanding your family quickly (and I've even seen a few cases where expanding too early killed a player's chances, as said player did not have a food engine and got screwed at a few harvests), but there's a necessity to get a third action a round and delaying it hurts, a lot.
Looney Lab games are so hit and miss, anyways. I avoid Flux, and the other ones I take in stride.
With 1.4 actions per feeding cycle, 5 player Le Havre feels too constrained. Either you're going into debt, hoping you can dig your way out, later, or you're barely scrapping by. 3 and 4 work so much better.